RPG Fans Rejoice: The Order of Souls now Available Worldwide on iOS!

July 24, 2014 at 7:19 pm

The Order of Souls redefines the RPG adventure experience on mobile. Set in an original Sci-Fi and fantasy universe where mages hurl fireballs at plasma armor protected knights, The Order of Souls is a classic RPG for core gamers. The strong storyline, nearly infinite customization options, deep turn-based combat and exciting PvP tournaments will no doubt entertain the most passionate RPG lovers. At last, a true RPG experience on mobile!

According to Gamezebo, it’s a “Free to Play RPG Done Right” and we agree! Check out the Press Kit for more info!

Plasma armor and fireballs? Yes, please!

Plasma armor and fireballs? Yes, please!

It’s gettin’ Steamy in here: XL’s first PC game has arrived!

July 3, 2014 at 1:55 pm

Today Kiotfox games makes Execution Labs history by releasing the first XL game for PC! This deeeluxe, super premium version of Shattered Planet is now available on PC via Steam for the low, low price of $14.99. But it’s 10% off during launch week, so get it while it’s hot! If you thought Shattered Planet was great on mobile, just wait until you experience it with a mouse and keyboard! So get out there and start dyin’…for science!


BAMF Premium is Everywhere!

June 26, 2014 at 3:58 pm

Double Stallion Games is at it again! They’ve re-released their hit game Big Action Mega Fight as a premium title with all kinds of new content and features. AND it’s now live for the first time on Google Play. And iOS. And Ouya. And Amazon (with Fire TV coming soon, natch). Play it with a game controller if you want. Or swipe your way to beat-em-up bliss. As always: beware exploding chickens.



Shattered Planet Greenlit for Steam in Just One Week!

April 29, 2014 at 9:11 pm

The headline says it all, folks. After just one little ole’ week on Steam Greenlight, Kitfox Games’ Shattered Planet has already been Greenlit! The voting was fast and and the voting  was furious. Gamers who are already playing the mobile version on iOS or Android, and folks who have never played the game before, upvoted the heck out of this amazing game. Congrats to Kitfox, and we look forward to playing Shattered Planet on PC soon!


Get Your Planet Shattered on Google Play!

April 10, 2014 at 5:05 pm

Are you an Android user with a hankerin’ for a critically acclaimed survival RPG from a studio named after a really cute mammal? Well today is your lucky day, because just two weeks after its debut on iOS Shattered Planet from Kitfox Games is now available worldwide on Google Play! Go git it– it’s free!

Shattered Planet Now on Google Play!

Shattered Planet Now on Google Play!



Kindly Get Your Moustache Off My Kindle, Sir!

April 2, 2014 at 3:18 pm

Who has a giant moustache, a short temper, and is now unleashing Fistnados of pain on Kindle owners everywhere? Brick Strongarm from Double Stallions Games’ Big Action Mega Fight!, that’s who. For a mere $2.99 you can have minutes, if not seconds, of pure beat-em-up arcade action at your disposal! Check it out!

BAMF Now Available for Kindle!

BAMF Now Available for Kindle!

Kitfox Launches Shattered Planet on iOS!

March 27, 2014 at 4:08 pm

We’re excited to announce that Kitfox Games has launched Shattered Planet today! This is the third Execution Labs game to launch globally on iOS, and the Android launch is just around the corner. Early press reviews are in, and they’re great! Gamezebo had a great take this morning:

“Shattered Planet has landed in the sweet spot between learnability and surprise that keeps each trip new, fresh, and entertaining.  It’s packed with loot to discover, use, and inevitably lose as you fall victim to the many random and wild ways to die.  Although each run plays similarly, you’ll never know exactly what you’re in for when you step on that teleporter—except a fun, ridiculous space exploration that can’t possibly be your last.”

So, what are you waiting for? Download this great game…it’s free!

Shattered Planet Key Art




XL GDC Speaker Roundup

March 11, 2014 at 4:52 pm


GDC is just days away, and we’re going to be busy! Here’s a quick recap of all the sessions we’re involved in:


Monday March 17

Keith, 1 hour lecture: “Marketing and Monetization for Mobile Indies: Data from the Trenches”

Jason, 1 hour panel: “Building Your Indie Game Into a Powerhouse Brand”


Wednesday March 19

Jason, 1 hour lecture: “The Publishing Superset: Current Options for Funding and Distributing Your Game”

Jason, 1 hour roundtable: “Startup Funding and Mentorship Programs: An Exploration of Game Incubators and Accelerators”


Thursday March 20

Tanya, 25 minute lecture: “The Pixelles Method: How to Increase Game Dev Diversity”

Jason, 1 hour roundtable redux: “Startup Funding and Mentorship Programs: An Exploration of Game Incubators and Accelerators”

Jason and friends, 1 hour Rant session: “Rant Apocalypse: The 10th Anniversary Mega Session”


See you at the show!



Pixel Crucible’s MacGuffin Quest launches globally on Google Play

March 6, 2014 at 6:17 pm

Yes, yes, we know that not everyone out there is an Apple fanboy. Or fangirl. Eh, fanperson. Many of you love your Google OS controlled Android devices dearly, and frankly, we’ve been neglecting you. Today, we make it up to you. Lo, the first Execution Labs global Google Play release–MacGuffin Quest from Pixel Crucible–has arrived! It’s free to play, and 9 out of 10 wizards call it a “Must-Play Dungeon Crawler for Mobile!” Download it here, and get some Phat Loot on the go!

MacGuffin Wizard

Event February 26: Designing In-Game Purchases with Ethan Levy

February 21, 2014 at 4:56 pm

Those purchases aren’t going to just design themselves, yo! Ethan is pro. Come listen to him, bro.

Event Details:

When: Wednesday, February 26th, 6:30 – 8:00 pm
Where: Execution Labs, 3863 St-Laurent, #206 (just next to Schwartz’s)
What: How to best design in-game purchases for free-to-play games
Fee: None. This is an open event!


Designing in-game purchases
with Ethan Levy, FamousAspect 

In-game purchases are here to stay. Now more than ever it is clear that players are comfortable spending money in browser, mobile, and download games. But just because players are willing to pay does not mean game developers know how to give them something worth buying. This talk gives practical, hands-on guidelines and processes for designing your game’s monetization. Core loops, feature design, economy design, user interface tips, user experience flows, and forecasting tools are all covered in this actionable talk from a 11 year design veteran who has successfully made the leap from designing paid games to freemium games.

About Ethan Levy


Ethan Levy is a 11 year veteran game designer and producer. Starting as an intern at Pandemic Studios on Star Wars: Battlefront, he has contributed to over 35 shipped games across every platform. He has worked at companies including EA/BioWare, PlayFirst and iWin and co-founded the startup Quarter Spiral. In 2012, Levy founded FamousAspect to serve as a monetization design consultant and independent game developer with a focus on free-to-play mobile games.