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Get Your Planet Shattered on Google Play!

April 10, 2014 at 5:05 pm

Are you an Android user with a hankerin’ for a critically acclaimed survival RPG from a studio named after a really cute mammal? Well today is your lucky day, because just two weeks after its debut on iOS Shattered Planet from Kitfox Games is now available worldwide on Google Play! Go git it– it’s free!

Shattered Planet Now on Google Play!

Shattered Planet Now on Google Play!

 

 

Kindly Get Your Moustache Off My Kindle, Sir!

April 2, 2014 at 3:18 pm

Who has a giant moustache, a short temper, and is now unleashing Fistnados of pain on Kindle owners everywhere? Brick Strongarm from Double Stallions Games’ Big Action Mega Fight!, that’s who. For a mere $2.99 you can have minutes, if not seconds, of pure beat-em-up arcade action at your disposal! Check it out!

BAMF Now Available for Kindle!

BAMF Now Available for Kindle!

Kitfox Launches Shattered Planet on iOS!

March 27, 2014 at 4:08 pm

We’re excited to announce that Kitfox Games has launched Shattered Planet today! This is the third Execution Labs game to launch globally on iOS, and the Android launch is just around the corner. Early press reviews are in, and they’re great! Gamezebo had a great take this morning:

“Shattered Planet has landed in the sweet spot between learnability and surprise that keeps each trip new, fresh, and entertaining.  It’s packed with loot to discover, use, and inevitably lose as you fall victim to the many random and wild ways to die.  Although each run plays similarly, you’ll never know exactly what you’re in for when you step on that teleporter—except a fun, ridiculous space exploration that can’t possibly be your last.”

So, what are you waiting for? Download this great game…it’s free!

Shattered Planet Key Art

 

 

 

XL GDC Speaker Roundup

March 11, 2014 at 4:52 pm

 

GDC is just days away, and we’re going to be busy! Here’s a quick recap of all the sessions we’re involved in:

 

Monday March 17

Keith, 1 hour lecture: “Marketing and Monetization for Mobile Indies: Data from the Trenches”

Jason, 1 hour panel: “Building Your Indie Game Into a Powerhouse Brand”

 

Wednesday March 19

Jason, 1 hour lecture: “The Publishing Superset: Current Options for Funding and Distributing Your Game”

Jason, 1 hour roundtable: “Startup Funding and Mentorship Programs: An Exploration of Game Incubators and Accelerators”

 

Thursday March 20

Tanya, 25 minute lecture: “The Pixelles Method: How to Increase Game Dev Diversity”

Jason, 1 hour roundtable redux: “Startup Funding and Mentorship Programs: An Exploration of Game Incubators and Accelerators”

Jason and friends, 1 hour Rant session: “Rant Apocalypse: The 10th Anniversary Mega Session”

 

See you at the show!

 

 

Pixel Crucible’s MacGuffin Quest launches globally on Google Play

March 6, 2014 at 6:17 pm

Yes, yes, we know that not everyone out there is an Apple fanboy. Or fangirl. Eh, fanperson. Many of you love your Google OS controlled Android devices dearly, and frankly, we’ve been neglecting you. Today, we make it up to you. Lo, the first Execution Labs global Google Play release–MacGuffin Quest from Pixel Crucible–has arrived! It’s free to play, and 9 out of 10 wizards call it a “Must-Play Dungeon Crawler for Mobile!” Download it here, and get some Phat Loot on the go!

MacGuffin Wizard

Event February 26: Designing In-Game Purchases with Ethan Levy

February 21, 2014 at 4:56 pm

Those purchases aren’t going to just design themselves, yo! Ethan is pro. Come listen to him, bro.

Event Details:

When: Wednesday, February 26th, 6:30 – 8:00 pm
Where: Execution Labs, 3863 St-Laurent, #206 (just next to Schwartz’s)
What: How to best design in-game purchases for free-to-play games
Fee: None. This is an open event!

Presentation:

Designing in-game purchases
with Ethan Levy, FamousAspect 

In-game purchases are here to stay. Now more than ever it is clear that players are comfortable spending money in browser, mobile, and download games. But just because players are willing to pay does not mean game developers know how to give them something worth buying. This talk gives practical, hands-on guidelines and processes for designing your game’s monetization. Core loops, feature design, economy design, user interface tips, user experience flows, and forecasting tools are all covered in this actionable talk from a 11 year design veteran who has successfully made the leap from designing paid games to freemium games.

About Ethan Levy

vikings

Ethan Levy is a 11 year veteran game designer and producer. Starting as an intern at Pandemic Studios on Star Wars: Battlefront, he has contributed to over 35 shipped games across every platform. He has worked at companies including EA/BioWare, PlayFirst and iWin and co-founded the startup Quarter Spiral. In 2012, Levy founded FamousAspect to serve as a monetization design consultant and independent game developer with a focus on free-to-play mobile games.

 

Event February 20: How to Build a Gaming Startup without Selling your Soul

February 13, 2014 at 9:34 pm

Well, maybe Chris qualifies as a big viking, but we’ll give Albert the benefit of the doubt. Come hear the trials and tribulations of startup success. In particular, Albert has faced the VC demons more than nearly anyone in games and still lives to tell the tale…

Event Details:

When: Thursday, February 20th, 6:30 – 8:00 pm
Where: Execution Labs, 3863 St-Laurent, #206 (just next to Schwartz’s)
What: Startup success story.
Fee: None. This is an open event!

Presentation:

vikings

How to Build a Gaming Startup without Selling your Soul
with Albert Lai + Chris Brousseau, Big Viking Games

Albert and Chris will talk about their journey in building Big Viking Games, one of the fastest growing gaming startups in Canada.  Just two years old, with nearly 50 employees – the company has been pioneering HTML5 games and was recently selected as one of the top 100 employers in Canada.  They will talk about the challenges of starting a company in London, Ontario, making games in HTML5, getting funding, and building a leading independent company without relying on an outside publisher.

 

We’re hiring a Monetization Designer in Montreal!

January 27, 2014 at 8:03 pm

Execution Labs is hiring in Montreal! We’re looking for an expert F2P Monetization Designer.

The kind of stuff you’ll be doing:

  • Working closely with our game teams from the early stages of production to help design and iterate on their monetization strategies and game features
  • Collaborating with our Business Intelligence team to translate the results of data analysis into design solutions to optimise player engagement, retention, and conversion
  • Analyzing player behavior and searching for features which promote both cooperation and competition, and improve social connections
  • Identifying and developing players’ key motivation levers and purchase drivers
  • Proposing a balanced range of virtual goods and currencies that satisfies players’ needs
  • Helping balance the game to create a fulfilling user experience through emotional progression
  • Defining in-game marketing strategies, events and promotions that drive monetization
  • Learning how a crazy gaming startup works and dealing with controlled chaos!

Who we’re looking for:

You are great at analyzing gamers’ behaviour and you have an excellent understanding of the free-to-play business model, gaming metrics and design mechanics. You’ve worked for several years on free-to-play titles, ideally with significant experience in mobile games. You’re able to work on multiple projects simultaneously and are comfortable working without much supervision. (We’d rather you ask for forgiveness than permission!) You have a good sense of humor and can roll with the punches; you understand how to react when things change quickly and frequently. Big bonus points if you’re Badger-friendly!

This is a full-time position and compensation is commensurate with experience.

If you’re interested, send your CV and cover letter to hr@executionlabs.com

Event January 29: Special Screening of “Us and the Game Industry”

January 23, 2014 at 11:33 pm

poster

Come join Execution Labs for a special screening of Us and the Game Industry, a new feature documentary featuring Journey creators Jenova Chen, Kellee Santiago, and Austin Wintory, as well as Die Gute Fabrik, Jason Rohrer, Alexander Bruce, and other indie devs.

Check out the trailer via http://usandthegameindustry.com/

Event Details:

When: Wednesday, January 29th, 6:30pm doors open, 7pm sharp movie starts
Where: Execution Labs, 3863 St-Laurent, #206 (just next to Schwartz’s)
What: A movie about indies, yo!
Fee: None. This is an open event :)

 

Event February 4: So you launched a game… now what?

January 20, 2014 at 7:23 pm

Tayber was so impressed by the local game dev scene when he came across to speak at the Montreal Game Summit, that he just had to leave sunny Vancouver and come back to share more wisdom with us. Let’s hope -30 doesn’t scare him off….

Event Details:

When: Tuesday, February 4th, 6:30 – 8:00 pm
Where: Execution Labs, 3863 St-Laurent, #206 (just next to Schwartz’s)
What: Live-ops lessons from the trenches.
Fee: None. This is an open event!

Presentation:

Live-Ops: So you launched a game… now what?
with Tayber Voyer, A Thinking Ape

Successful games are updated daily, so product teams have to iterate on features and content quickly. So how do you make the most of limited resources? Tayber will cover some of the lessons learned from managing a top grossing iOS game.

Tayber Voyer Bio:

tayberTayber Voyer is a game designer, producer, and community organizer in Vancouver. Formerly at East Side Games, he managed Pot Farm, a top grossing Facebook Game. He now works at A Thinking Ape where he is the Producer on Kingdoms At War, a top grossing iOS game. Tayber is also the founder and organizer of Vancouver Social Games, a community organization aimed at building and connecting the Vancouver mobile and social games industry.